

Abdelselam Kemal
Abdelselam Kemal
Abdelselam Kemal
Product Designer, Creative Engineer
Product Designer, Creative Engineer
Accomplished UI/UX Designer and Creative Engineer with 4+ years of experience leading creative and technical teams at MoonaStudio, NSDA Association, and Bashsquare.
Directed mentorship for 50+ developers/designers and contributed to mobile apps with 10M+ users. Expert in wireframing, prototyping, and building scalable, user-centered interfaces that drive usability and performance across platforms.
Accomplished UI/UX Designer and Creative Engineer with 4+ years of experience leading creative and technical teams at MoonaStudio, NSDA Association, and Bashsquare.
Directed mentorship for 50+ developers/designers and contributed to mobile apps with 10M+ users. Expert in wireframing, prototyping, and building scalable, user-centered interfaces that drive usability and performance across platforms.
Successful projects
Successful projects
Years of experience
Years of experience
Faster design-to-launch time
Faster design-to-launch time
UX/UI Case Studies
UX/UI Case Studies
UX/UI Case Studies
Faster design-to-launch time
Years of experience
Successful projects
Design isn’t just what I do — it’s how I think.

It's not the daily increase but daily decrease. Hack away at the unessential.
Bruce Lee

It's not the daily increase but daily decrease. Hack away at the unessential.
Bruce Lee
I have always loved building cool stuff
I’ve always been drawn to things that work beautifully, how they quietly guide you. To me, great design is about taking something messy and shaping it until it feels simple and natural, like it was always meant to be that way.
How It Started
My journey began with building. I loved writing code and figuring out how things fit together behind the scenes. But I soon realized I wanted to be the one deciding how those things should feel for the person using them.
RDX Delta Rabit: This is where it all began. As a UI/UX intern, I took my first real steps into the world of design. It was my first chance to start looking at how people actually interact with a screen.
Bytefarm: I moved into a role where I wore two hats, designer and developer of WalletX. It taught me how an idea travels from a rough sketch to a working UI and how to bridge the gap between a vision and the final code.
Bashsquare: Working on a global app(NO Thanks!) used by millions was a turning point. It showed me how even a tiny design choice can reach thousands of people, and it made me realize the real responsibility we have as designers.
NSDA: As Technical Head, I shifted toward guiding teams and helping others grow, ensuring that the technical side of a project always supported the user’s experience.
Where I Am Now
Today, as a Lead Product Designer at MoonaStudio, I focus on building intentional and scalable products. It’s the space where strategy, creativity, and execution finally come together.
I’m always learning through experiments and iterations. For me, design is how I think and see the world.
Design isn’t just what I
do — it’s how I think.

It's not the daily increase but daily decrease. Hack away at the unessential.
Bruce Lee
I have always loved building cool stuff
I’ve always been drawn to things that work beautifully, how they quietly guide you. To me, great design is about taking something messy and shaping it until it feels simple and natural, like it was always meant to be that way.
How It Started
My journey began with building. I loved writing code and figuring out how things fit together behind the scenes. But I soon realized I wanted to be the one deciding how those things should feel for the person using them.
RDX Delta Rabit: This is where it all began. As a UI/UX intern, I took my first real steps into the world of design. It was my first chance to start looking at how people actually interact with a screen.
Bytefarm: I moved into a role where I wore two hats, designer and developer of WalletX. It taught me how an idea travels from a rough sketch to a working UI and how to bridge the gap between a vision and the final code.
Bashsquare: Working on a global app(NO Thanks!) used by millions was a turning point. It showed me how even a tiny design choice can reach thousands of people, and it made me realize the real responsibility we have as designers.
NSDA: As Technical Head, I shifted toward guiding teams and helping others grow, ensuring that the technical side of a project always supported the user’s experience.
Where I Am Now
Today, as a Lead Product Designer at MoonaStudio, I focus on building intentional and scalable products. It’s the space where strategy, creativity, and execution finally come together.
I’m always learning through experiments and iterations. For me, design is how I think and see the world.

